bionmovement.blogg.se

Kerbal space program service bay
Kerbal space program service bay








kerbal space program service bay
  1. #KERBAL SPACE PROGRAM SERVICE BAY UPDATE#
  2. #KERBAL SPACE PROGRAM SERVICE BAY PATCH#

Vessel angle: Scott Manley, patron saint of rocket science (praise be upon him) did a fantastic video on how vessel angle can generate aerodynamic lift, increasing your time in atmosphere, and hence decreasing your heating. Vessel length: This isn't really about length, but weight. Vessel width: A wider vessel, say 2.5m will slow faster than a narrow vessel because of air resistance.

kerbal space program service bay

But I wanted to add a few other notes on surviving entry:

kerbal space program service bay

And then slow down over multiple passes through the atmosphere. In those cases you would aim a bit higher, perhaps 45km, which wouldn't slow you down enough for a landing, but enough to not escape Kerbin again. However, if you're coming back from, let's say, Jool, your speeds can be upwards of 4km/s, and you will cook even at 35km altitude. Note these numbers are for Kerbin, other planets have different atmospheres. So for reentry from the Mun or Duna you'd generally set your periapsis to about 35km, which should generally result in you slowing down to somewhere around 1km/s at those altitudes, and at that speed further descent will not heat you up significantly.

kerbal space program service bay

Altitudes above ~40km might not slow you down enough for landing. Altitudes below ~30km will very likely cook you at orbital speeds. Generally you'd want to spend quite a bit of time flying horizontally in the atmosphere to slow down. Trajectory is also very important for heating. To transfer fuel between tanks, right click on both of them while holding alt. If you have parts which stick out (and produce drag), like the goo containers, try to put them closer to the nose.Īlso, before reentry, if you have any fuel left over, transfer it to the tanks which are closest to the end you want to go first (so they are the heavier ones). Other than that, if you'd like to reenter engines-first, then place all the heavy parts there (which will be mostly the engines, but crew compartments are also heavier than empty tanks or science labs). If you have fins/winglets on the bottom of your lander, it will be almost impossible to reenter any other way than nose-first. Generally craft reenter like darts - heavy end forward (so center of lift will be behind center of mass). Kerbal Space Program 2 is currently targeting a launch on Xbox One, PS4, and PC.Yes, you should plan for reentry if you'd like to land something big intact. It was originally due to release in 2020, but has seen its fair share of development drama, most notably when publisher Private Division cancelled its contract with Kerbal Space Program 2's now-defunct original developer Star Theory Games to move work to a specially formed in-house studio - which it reportedly established by poaching Star Theory's team. Squad will now join developer Intercept Games as it continues work on Kerbal Space Program 2 for a planned 2022 launch - the latest release window given to the sequel following repeated delays.

#KERBAL SPACE PROGRAM SERVICE BAY PATCH#

And while the studio notes it "may still release a minor patch here and there when needed", it warns that "bug fixing for the original game will be slowed down significantly from now on."

#KERBAL SPACE PROGRAM SERVICE BAY UPDATE#

Following the release of Kerbal Space Program's 1.12.2 update earlier this week, Squad officially brought the curtain down on development, telling players the patch marked both the end of work on 1.12 update, "as well as the sustained development of the original KSP".įrom this point on, Squad is "shifting gears towards the development of" Kerbal Space Program 2.










Kerbal space program service bay